AI Insights · Timothy · October 2022
Top 5 Boat Games on Android in the US: Q3 2022
In Q3 2022, the top boat games on Android in the US showcased mixed performance trends in downloads, revenue, and active users. Sensor Tower provides deeper insights.
In Q3 2022, the top boat games on the Android platform in the United States showed varying trends in downloads, revenue, and active users. According to Sensor Tower, here is a detailed look at the performance of the top 5 boat games:
Submarine Jump! saw a fluctuation in weekly downloads, starting at around 4.1K in late June and reaching a peak of 7.3K in mid-July. The game maintained an average of 4.5K weekly downloads towards the end of the quarter. Active users also showed variability, with a high of 13.4K in late July and settling around 10K by the end of September.
Flippy Race experienced a gradual decline in weekly downloads from 4.2K in mid-July to around 2.6K by the end of September. Despite this, the game maintained a consistent number of active users, averaging around 18.9K throughout the quarter. Revenue showed minor fluctuations, peaking at approximately $70 in the first week of July and hovering around $40-$50 towards the end of the quarter.
Battle of Warships: Online displayed a steady revenue stream, with weekly earnings ranging from $2K to $3.3K. Downloads fluctuated, peaking at 4.3K in early July and maintaining around 3.4K by the end of September. Active users showed a slight decline from 16.1K in early July to around 14.3K by the end of the quarter.
Port City: Ship Tycoon reported strong revenue figures, peaking at $6.2K in mid-September. Weekly downloads varied, reaching a high of 5.4K in mid-July and stabilizing around 1.8K by late September. The number of active users saw a peak of 8.6K in mid-July, tapering off to around 5.4K at the quarter's end.
Battle Warship: Naval Empire had significant revenue, with weekly earnings peaking at $134K in mid-July and remaining strong around $102K by the end of September. However, downloads were inconsistent, starting at 1.3K in late June and dropping to under 400 by the end of the quarter. Active users followed a similar trend, peaking at 3.8K in late July and declining to around 1.9K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.